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How to Play President: Complete Rules

President is a card game for 3 to 8 players where everyone races to get rid of their cards. Finish first and you are the President for the next hand, with the best cards at the table handed to you. Finish last and you are the Peasant, giving your best cards away. It is quick to learn, and every group plays it a little differently, so this page covers the standard rules first and the popular house rules after.

Also known as

This guide follows the rules as played on this site. Anything marked as a house rule is off by default and can be switched on by the host when setting up a table.

Players and cards

The deal

Playing a hand

  1. The leader plays any set: one or more cards of the same rank. A single 7, a pair of Jacks, three 4s.
  2. Going around the table, each player either beats it or passes.
  3. To beat a set you must play the same number of cards in a higher rank. A pair of 9s beats a pair of 6s. A single King doesn't beat a pair of anything.
  4. Passing is always allowed, and it doesn't lock you out: if play comes back around to you in the same trick, you can still play.
  5. The trick ends when everyone else has passed in a row. The pile is cleared, and whoever played last leads the next trick with anything they like.
  6. When you play your last card you are out, and you take the next finishing place. If the player who should lead is out, the lead passes to the next player still holding cards.
  7. The hand ends when only one player has cards left. That player finishes last.

Roles

Where you finish decides your role for the next hand.

PlayersRoles, first to last
3President, Citizen, Peasant
4President, Vice President, Vice Peasant, Peasant
5President, Vice President, Citizen, Vice Peasant, Peasant
6 to 8President, Vice President, Citizens, Vice Peasant, Peasant

The host can rename the roles for their table.

The card exchange

Before every hand except the first, the top and bottom players swap cards.

The President and Vice President see what they received before choosing what to give. Only the two players in a swap see the cards.

Scoring and winning

Each hand scores by finishing place.

RolePoints
President3
Vice President2
Citizen1
Vice Peasant0
Peasant0

With 3 players it is 2, 1 and 0.

A match is 5 hands by default, and the most points wins. The host can change the number of hands, or play first to a points target instead. Ties are broken by who was President more often, then by who finished higher in the last hand.

House rules

Hosts can switch these on in the table's House rules panel before the game starts. The rules in play are shown to everyone at the table. The Party preset turns on 2s clear the pile, Match to skip and Revolution.

Timers, bots and leaving

A fair shuffle you can check

Every deal is shuffled from a secret seed. Before the cards are dealt the table is shown a fingerprint of that seed, and when the hand ends the seed itself is revealed. Anyone can then re-run the shuffle and confirm their hand was dealt exactly as promised. See the provably fair shuffle for how it works.

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